We have spent a lot of time thinking about what this game means. With that in mind, we have focused our effort around 4 main foundations: Designing, Building, Playing and Sharing.
We have spent a considerable amount of time designing a map and terrain generator that let players set their game in a variety of environments. You’ll never start with the same setting twice! Our special map tool ensures that players can randomly generate terrain that is fun and yet presents unique design challenges. Having played with it here at Atari HQ we can say it really creates some stunning locations and allows for things to be created that were simply not possible in previous games.
En clair ils "have spent" beaucoup de tempsWhile new challenges and maps are always fun, this new terrain system has also allowed us to create an amazing new in-game terrain editing tool. Imagine being met with rolling hills or large mountains right in the middle of your park! With our new tool you will be able to shape these almost any way you like. The tool is completely brush-based. Think of it like painting your new terrain as you adjust various sliders and brush types to bring your vision to life.
Tetouchaud a dit:Par pitié, que le fonctionnement de la grande roue soit plus réaliste... parce que dans RCT3, les visiteurs arrivent quand même à se téléporter tout en haut !
ttfun13 a dit:Si ce serait Ubisoft qui se mettrai à dévolloper des jeux comme rct3 , on aurait surêment un nolimit roller coaster 51